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Too Angry To Space Ativador Download [serial Number]

Updated: Mar 19, 2020





















































About This Game Do you miss the times when games were not holding your hand? When they did not forgive mistakes and controls and rules were clear and simple to learn? YES? So you miss the 90s! Then prepare to travel back in time. As a cosmic marine Red Madson shoot, jump and kill the aliens who were so stupid to attack your base. Find the exit in 14 wide levels and get back to Earth.Too Angry To Space encourages you to sit back, relax and get ready for some classic 2D side-scrolling action reinvented and reimagined! With its clever blend of platforming trickery and old-school pixel-perfect jump’n’fun, lock-and-load and embark on a dangerous mission to defend your base… Mission objective: kill robots, destroy enemies, kill more robots, survive and escape! Here you will find pure action without a post-rpg bullshit like leveling the hero or sneaking around. Simple controls which allow you to play with just one hand. In the second one you can hold a beer (or soda if you are a minor). Level of difficulty which requires skill but allows you to acquire them as the game goes on. You don’t have to remember to save your progress – the game does it for you, but if you die too many times, you will be punished. 100% oldschool from 90s in graphics and also in gameplay. 160 different rooms on 14 levels. 4 types of weapons with 2 modes of use. Parental controls - you can turn off the profanities and give this game to your children if you want. 1075eedd30 Title: Too Angry to SpaceGenre: Action, Casual, IndieDeveloper:AK84CPublisher:AK84CRelease Date: 8 Aug, 2016 Too Angry To Space Ativador Download [serial Number] too angry to space The game itself is quite decent. Unfortunately is not well balanced and seems to be very dead. Has potential but right now is unplayable,. Nice game in retro style.. This is very LOW quality game. It looks like some guy put together several levels in some kind of editor and call it a game.Details:- animation of main character is made by few pictures (he is spiting every 2 seconds)- EN texts are obviously written by non native (as this review (-: )- "advanced" version of enemies are poorly made only by some red color overlay- there is no easing in animationsetc.Bigger issues:- level design is boring and uninteresting- control is very bad (for example you can't jump from platform to platfrom by holding left arow and jumping with up arrow, because there is some delay and sometime jump is not recognized, so you have to stop on each platform)- everything is repeating (animations, character sounds, enemies, everything)- difficulty is unbalanced - if enemy walks "into" you, you are almost instantly death, but you may receive many shots with no problemoverall - this can be good web-based game or little thing for under 1\u20ac... nothing more.... I first discovered this game's existence on the biggest Polish fantasy & games convention, Pyrkon. I was impressed by what I first saw; the demo, while very short, was fun to play and the developer seemed very passionate about his product. Little did I know back then, the demo contained pretty much everything the full game has to offer in terms of fun.Too Angry to Space is a tongue-in-cheek side-scrolling platformer-shooter, not unlike a plethora of niche games that came out on PC at the dawn of the century. The story is obviously purposely silly and barely existent, and the main character has a ridiculous slavic accent, spewing out unnecessarily vulgar one-liners (you can actually turn on a parental mode, which you don't see often in this kind of games I guess). Now, the story and setting I really don't mind, five minutes into the game and you never give it another thought. But Red Madson, the main character, is not only unfunny, but plain annoying. Once I heard a few circulations of about 10-15 lines, I up and muted the whole game. The sound makes no difference in clarity here, anyway.We'll get back to sound in a moment, but first, the gameplay. Did you miss the unmemorable, grey, purposelessly gritty sci-fi themed 2D platformers from 20 years ago? No? Because Too Angry to Space harkens back to just that. It's one thing if you build your product on nostalgia for something actually good, but this one build upon the stuff you'd get for free on a CD attached to a gaming magazine because this was the only way you'd ever be willing to give it a shot. Now, you may notice, I actually went ahead and 100%ed the whole game. I did so to prove a point. The game's difficulty in jumping, shooting, finding Doom-like keycards, hitting switches and collecting stuff is incredibly artificial, and more often than not deaths are cheap as heck. Both the hard and ultra modes are barely any bigger challenge than the basic playthrough - one pits you against a few more enemies, the other starts you off with a plethora of ammo for all weapons that you need to conserve wisely, as all ammo pickups are worth just one shot... Which would be something, except the basic pistol has unlimited ammo and is almost as good as any other weapon, especially in anger mode.Anger mode, then, is your run of the mill berserk. Shoot stuff, pick up dogtags, and for a few seconds you run faster and shoot more bullets with each shot. That's all of it, really. Combined with the fact the whole game has a total of five types of enemies, three bosses, and all four guns just fire horizontally forward, the novelty wears off after like five levels from the fourteen it consists of. Tanks drive left to right and shoot, mechs do exactly the same but are taller so you can duck their shots, green aliens are too flat to be hit on the same level with anything that's not the shotgun, ugly-eye aliens follow you lazily and mines are just mines. Most often, you'll die not from the enemies' shots, but by running or falling accidentally into them, since there's no invincibility frames so if you're touching something that hurts, your health goes down in less than a second. Incredibly frustrating and unfair. Oh, and the bosses are laughable. First two are just based on the pattern of getting out of their way as they walk left and right, then pummeling their behinds. The third and last one is supposed to be harder by regenerating its health constantly, but then you notice the machine gun, first weapon you find in the entire game, has the highest DPS so you just stand on the platform with ammo and take the boss' health down faster than it can take down yours.Graphics are mediocre at best. The artist has a decent comic book style, which shines most in the intro and outro comics, and the main character looks okay. Enemies however, are extremely basic, and colored in a way that often blends with the background, because everything is just grey, brown or bluish. Levels are made of two tilesets that toggle from one to another each level, and mostly differ through coloration. Any visual effects are the most basic stuff you can achieve in Unity. All of this looks acceptable on its own, but gets boring very quickly and combines into a mess.Now, back to sound... I was willing to say the music and sound effects (apart from Red Madson's voice lines) were the strongest part of Too Angry to Space, but I can't say that it's a good thing. Why? Because as soon as you watch the credits, you'll notice that all of it is Creative Commons stock material! Seriously! Add to the fact you're greeted with a Unity Personal Edition screen every time you launch the game, it suddenly dawns on you - what the hell did I pay for? The developer clearly didn't invest anything into his work! So why should anyone else? A game like this should be released on a gamedev board for free, get some feedback, and maybe begin something serious from there. I can't believe someone greenlighted a product so obviously half\u2665\u2665\u2665\u2665\u2665\u2665\u2665In conclusion... Well, I did say I 100%ed the game. No challenge, sure, but I did spend my time on it, so Too Angry to Space can't be the absolute worst, and maybe 20 years ago I'd consider it okay... But in a world of so many games to choose from, this isn't worth your interest, not even if you're from Poland and want to support the local devs. Support someone that actually puts real effort into their work.. Probably one of the worst games I've ever owned. Literally everything in it is crude, the GFX, the SFX, the dialogue, the coding, the level design, the gameplay, the camera, the controls, the UI, the presentation, everything about it is extremely low quality. It's like a bunch of schoolboys downloaded a free 2D platform game editor and squeezed out this turd in their free study periods. I got it in the Xmas sale at 90% off and I still feel it was overpriced. I've played way better free flash games.. I may be 'too angry to space'...but I'm also too overjoyed at the enjoyment I'm having with this game to give it a less-than-stellar review! One of my favorite platformers already...even after a bit over an hour of playtime. The trailer alludes to the fun you can have, and even where it mentions how you can use one hand to play, and one to enjoy a beverage of choice...lol. So far I think it good advice to shoot first when coming into a level or a new entrance to a different part of a level...it sure can't hurt...and it's proven in a short time that it's a lot of fun to play...even if there's a rage-quit or two...and already I can tell that there's replay value as well. There is the homage to games of old...both with graphics\/gameplay and some difficulty-spikes here and there, but I'm sure enjoying this game in the here and now. Very happy with the decision to buy this game!! Easily recommend, especially if the trailer looks good to you.. This game was completely boring and has nothing in special about. It was 49-cents USD on sale so I'm not going to bother refunding it, but this is borderline unplayable.Of all the problems it could have, it's the how the camera tracks the player, which is almost 1:1 as you hop around in 30FPS. I must've played for around 10 minutes just now I had to stop before I got a \u2665\u2665\u2665\u2665ing migraine from the eyestrain it was causing as the screen snapped up and down with each jump. In an action-platformer.Angry Space Guy drops F-bombs constantly, which wouldn't be a problem if he had more than maybe three quips to say, and.. Mother of god, my eyes hurt right now... Do not buy. I repeat: DO NOT BUY THIS.. Funny and difficult. I'm playing in normal mode and already maps are getting pretty harsh on me. Fortunately respawns are instant, but you don't get checkpoints every corner so yea, feels like 90s.

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